Stoneborne Generals
General Notes About The Fight:
- The bosses can be stacked together the whole fight. - You'll need to kill the bosses close together because when one dies it'll buff the other boss by 200% [Boss] General Kaal: Main Abilities: Wicked Blade: The boss will select 2 random players [indicated by a red arrow above their heads] and throw a blade at them. The blade will go from one marked player to the other then back to the boss doing an 8 yard aoe explosion upon reaching each target. It will also leave a bleed on each of the targeted players. Make sure your away from the raid and each other when targeted. Heart Rend [Dispel]: The boss will de-buff up to 4 people causing them to take minor ticking damage for 36 sec. When this expires or gets dispelled it will cause raid wide aoe. You need to stagger dispel these players like on Zaqul. Failure to do so will result in fatal raid damage. Hardened Stone Form: Upon reaching 50% health he will take 95% reduced damage, which can only be removed when Prince Renathal reaches 200% mana by bringing orbs to him Intermission Abilities [When Grashaal reaches 50%]: Ricocheting Shuriken: While the boss is in the air he will periodically throw shuriken at people that will chain up to 3 players dealing minor damage to them just needs to be healed through, stay loosely spread. [Boss] General Grashaal: Main Abilities: Stone Breaker's Combo: The boss will select a player [indicated by a circle around them] and deal fatal damage split among those in their circle. When the ability goes off everyone in the circle will be stunned and all their bleeds will be removed. They will also need to be dps'd out after. Send 4-5 players affected by the bleed from Kaal's wicked blade and either dps them out or use Kaal's blade to break them out. Seismic Upheaval: The boss will cause eruptions under players feet every 2 sec for 4.5 sec as indicated by swirls on the ground. Move out of these to avoid taking major damage. Hardened Stone Form: Upon reaching 50% health he will take 95% reduced damage, which can only be removed when Prince Renathal reaches 200% mana by bringing orbs to him. \ Reverberating Eruption: The boss will send a shock wave at a player dealing major damage to anyone in it's path and leave behind an unstable ground that deals massive damage to those standing in it. In addition to this when the ability goes off it will cause all the unstable ground zones erupt, dealing major damage to those caught in them [8 yards]. Getting hit by the shock wave will also make u take 500% increased damage from those zones for 45 sec. Intermission Abilities [When Kaal reaches 50%] Stone Spike: While the boss is in the air he will periodically throw spikes at people that deal minor damage and slow them by 30% for 8 sec. [Ally] Prince Renathal: [Anima Orbs]: Throughout the fight the stone legion adds will drop anima orbs when you kill them that need to be brought to the prince. He will have a circle around him to show you where to bring them too. Run over the orbs and then run to the prince's circle. When he reaches 100% he will break the stone form on the boss. [Add] Stone Legion Commando: Anima Laden [Orbs]: When it dies it will drop an anima orb that you need to run over and bring to the prince [When a boss reachs 50% and become immune to damage]. Cluster Bombardment: From the air before it lands the add will throw bombs that explode dealing major damage to those with in 9 yards of it. This is indicated by a dark red swirly circle on the ground. Avoid these as they come out. [Add] Stone Legion Goliath: Anima Engorged [Orbs]: When it dies it will drop an anima orb that you need to run over and bring to the prince [When a boss reachs 50% and become immune to damage]. Stonegale Effigy: Upon reaching 20% health he will transform and make your raid take 10% reduced healing stacking 8 times. Basically this becomes a race to kill him, so focus him during this time before you can't heal the raid. |
Anima Orbs Video:
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Quick Fight Break Down:
Fight Abilities [Picture #1]:
1. Move out when targeted by blade. Make sure the two people are offset so you don't get hit twice. Fight Abilities [Picture #2]: 1. People affected by the bleed soak with person targeted by the combo. Break these people out after. Fight Abilities [Picture #3]: 1. Avoid upheaval and eruption. Don't stand in anything on the ground. Fight Abilities [Picture #4]: 1. Kill adds avoid bombardment and kill adds. 2. When adds die pick up their orbs (by running over them) and give them to the guy in the back of the room. |