Altimore The Huntsman
Phase One Abilities:
Sinseeker: The boss will mark 3 players and fire bolts at them that deal initial and ticking damage. The path is indicated by a big red arrow from the boss to you. Move out with these and don't stack on each other. Spreadshot: The boss will periodically cast a frontal that will deal a small amount of damage to those in it. On testing you didn't have to move out of this, it was just healed through. [Stay loosely spread] Vicious Lunge: The bear [Margor] will randomly charge people and the initial damage is split even among anyone in 6 yards . The charge will also leave a bleed for 6 seconds. If you are targeted move into melee and soak with them. Phase Two Abilities [When Margor Dies]: Shades of Bargast: Bargast will summon 2 additional shades of himself that deal raid wide damage. Destabilize: The longer you keep the shades under loss of control effects they will take increased damage taken stacking. You either want to cc the 2 shades until high stacks and one shot them or cc them as you aoe them down. Unyielding: Once the shades reach 100 energy you can no longer cc them Phase Three Abilities [When Bargast Dies]: Petrifying Howl: Hecutis will petrify players and slow them overtime dealing ticking damage to them. Once this expires they will explode dealing damage to everyone in 10 yards and create a patch under them that also deals damage to those in it. Move out with this quickly. |
Sinseeker:
Spreadshot:
Vicious Lunge:
Shades:
Petrifying Howel:
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Quick Fight Break Down:
Phase One [Picture #1]:
1. Move out with Sinseeker 2. Stay spread around them for the spreadshot frontal while avoid sinseeker targets Phase One [Picture #2]: 1. Move in with lunge and help soak Phase Two [Picture #3]: 1. Either CC the bears and one shot them at max stacks or stun and kill them Phase Three [Picture #4]: 1. Move out with howel and bring it to the edges of the room |