Sire Denathrius
*Note* - There were no clips from P3,but it will be modeled in the diagrams below
*Note* - There were no clips from P3,but it will be modeled in the diagrams below
Phase One:
[Boss] Sire Denathrius Night Hunter: The boss will create 2 shades of himself and choose 2 random player to charge to after 6 sec. The player will have a line from them to the shade targeting them and a circle around their character. [This can be immune] The Line: The boss will deal fatal damage to the targeted player reduced by each player standing in the line. Each player in the line will receive a debuff that increases your damage taken from the charge by 500%. This is to prevent you from stacking the lines and just having everyone soak it. Have 3-4 people soak each line while also avoiding the circle on the player targeted. The Circle: Anyone in this circle along with the target will heal the boss for 150% of the amount taken. The goal is to get enough people to stand in the line to reduce the damage delt to the target therefore reducing how much the boss heals for. Avoid standing in the circle unless your the target. Command Ravage: At 100% energy the boss will cast a giant cone on the ground that takes up about 1/3 of the room. When this cast completes it will leave behind a pool deals ticking damage and reduces healing by 100% to those standing in it. Getting hit by the initial blast will kill you. Every time this is cast the boss will also receive a 10% damage increase stacking lasting for the rest of that phase. How Do Burden Of Sin Stacks Work? Burden of Sin: You will receive 6 stacks at the start of the encounter. You will need to clear these using the tank frontal 'Cleansing Pain' to reduce the damage you take during certain key points in the fight. Alternate groups of people to clear at different points to stagger this dot as much as you can. Blood Price: All players with burden will be stunned for 3.5 sec and explode for decent damage to anyone with the same amount of stacks as them. So if I had 3 stacks during this anyone who had 3 stacks will there's as well. To reduce the damage people take you need to make sure everyone has different amount of stacks. [Add] Echo of Sin: When a person clears a stack of Sin they will spawn this add. All it does is do pulsing aoe damage. So focus these down as they spawn. Intermission [70% Health]: March of the Penitent: When the boss reaches 70% health he will knock everyone to the edges of the room, prevent everyone from using abilities, and slow them by 20% per stack of burden left until you make it to the center of the room. If you do not make it to the center of the room in time you will be killed. Make sure everyone has 2 or less stacks to be able to make it in time. Phase Two: What are the mirrors? There will be 2 sets of mirrors around the room, One set going north to south and another going east to west. To use these all you have to do is run through them to teleport to the other end. [Boss] Sire Denathrius Hand of Destruction: The boss will occasional pull all players to him and attempt to kill them after 6 sec. Use the mirror portals located at each edge of the platform to avoid this mechanic. As you get pulled in run through the mirror to teleport to the other end of the arena. You can also just run out if needed. Wracking Pain: Boss frontal that makes anyone or any add take 50% increased damage. Use this to kill the Cabalists. [Sword] Remornia Impale: The boss will mark 3 players indicated my arrows on their head and arrows running between them. When this goes off anyone in their path will take fatal damage and at the target locations pools will be left dealing ticking damage to those in them and increasing their damage taken by 50%. Move out in a triangle formation away from the raid when targeted. Command Massacre: When the boss reaches 100% energy the sword will jump away and send multiple lines through the raid [indicated by red lines on the ground that run through the platform]. Anyone hit will most likely die and will also leave a pool on the ground when stuck. Stay loosely spread and avoid these. [Add] Crimson Cabalist Crimson Chorus: These adds will minor aoe damage dealt to the whole raid. The tanks will want to position the boss where the frontal 'Wracking Pain' hits them and makes them take 50% increased damage to help the raid kill these. Dusk Elegy: Failure to kill these adds before the boss reaches 40% health will cause them do deal more raid wide damage and reduce the raids healing by 15% which in most cases in a wipe. Crescendo: When these adds die they will release a volley of bolts indicated by red swirls on the ground that will deal major damage to those in them and knock them back. Avoid these when the adds die. Phase Three [40% Health]: Indignation: The boss will create a storm circle around the edge of the room cutting you off from using the mirrors. This is similar to the storm you need to run through in phase one, but bigger. Standing in this will deal decent ticking damage to you. So be near the center of the platform as you transition. [Boss] Sire Denathrius Hand of Destruction: You will now need to manually move out of this ability without the help of the mirrors. Position the boss on the edge of the room and run out when this is cast. This would be a good spot to use gates/movement abilities. Fatal Finesse: 2 players will be targeted and deal fatal damage to anyone with in 9 yards. Once this goes off an orb is left behind that needs to be soaked before it explodes and kills the raid. So move out near the raid when targeted and have players soak the orb after reducing it's size similar to Queen Ashara's bombs. *Note*- you will take minor ticking damage as you soak the orb so make sure your healthy enough to do so. Shattering Pain: The boss will hit the tank 3 times over 3 sec and after knock the entire raid back. Make sure your positioned near the center of the room to avoid getting knocked off the platform. [Unkillable Add] Sinister Reflection When the boss reaches 100% energy he will spawn this add along with doing his p3 abilities above. This add will either cast Command Ravage like in phase one cutting off 1/3 of the room each time and increasing the boss damage or cast massacre which are the lines across the platform that need to be dodged. If he is able to cast ravage 3 times it's a wipe. Kill the boss before this is a problem and position your raid in a way that you won't bu knocked into the pool left behind. |
Burden of Sin + Echo of Sin:
Blood Price Knock Up:
Crescendo:
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Quick Fight Break Down:
Phase One [Picture #1]:
1. Help soak with people targeted by night hunter. Avoid being in their circle though Phase One [Picture #2]: 1. Avoid the ravage cast by the shade in the center of the room. Run to the next piece of the room Phase One [Picture #3]: 1. Clear stacks with the boss frontal and kill the adds that spawn after Phase One [Picture #4]: 1. Once you are thrown to the edges of the room when the boss reaches 70% quickly move to the center of the room Phase Two [Picture #5]: 1. Kill the adds spawned 2. Avoid the volley they cast upon killing the adds 3. Face the boss in front of the adds so they are hit by his frontal Phase Two [Picture #6]: 1. Use the portal or quickly move out of hand of destruction Phase Two [Picture #7]: 1. Move out of the raid when targeted by impale as the sword passes through the marked targets. 2. Avoid being in it's path Phase Two [Picture #8]: 1. Avoid the lines on the ground cast during massacre Phase Three [Picture #9]: 1. Move to the center of the room upon reaching p3 2. Position yourself to get knocked back to the center of the room during shattered pain instead of the storm or off the edge Phase Three [Picture #10]: 1. Move out when targeted with finesse. Then a few player soak the orb left behind until it goes away Phase Three Picture #11]: 1. Move out of the lines if massacre is cast 2. Move out of the shades frontal if ravage is cast instead |